3DMARK2001 PROJECT FILE PROJECT Name My Benchmark Description Registration Name Registration Key 3DMark Version 330 DISPLAY Platform NVIDIA GeForce4 Ti 4200 with AGP8X CPU Optimization D3D Pure Hardware T&L Width 1024 Height 768 Depth 32 bit Z-Buffering 24 bit Texture Format Compressed Buffering Double Refresh Rate 60 Hz FSAA Mode None OPTIONS Show Title Screens Yes Continuous Benchmark No Benchmark Run Count 1 Demo Sounds Enabled Yes Continuous Demo No Game Sound Effects Enabled Yes Game Music Enabled Yes Game Detail Level Low RESULTS 3DMark Score 10196 Game 1 - Car Chase - Low Detail 157.5 fps Game 1 - Car Chase - High Detail 54.4 fps Game 2 - Dragothic - Low Detail 172.4 fps Game 2 - Dragothic - High Detail 97.8 fps Game 3 - Lobby - Low Detail 141.0 fps Game 3 - Lobby - High Detail 64.6 fps Game 4 - Nature 57.6 fps Fill Rate (Single-Texturing) 996.1 MTexels/s Fill Rate (Multi-Texturing) 2180.5 MTexels/s High Polygon Count (1 Light) 54.0 MTriangles/s High Polygon Count (8 Lights) 9.3 MTriangles/s Environment Bump Mapping 156.2 fps DOT3 Bump Mapping 140.9 fps Vertex Shader 87.8 fps Pixel Shader 112.5 fps Advanced Pixel Shader 94.1 fps Point Sprites 29.9 MSprites/s SYSTEM INFO System Info Version 2.2 Installation ID 0x00000000 OEM ID CPU INFO CENTRAL PROCESSING UNITS Manufacturer AMD Family ThoroughBred Internal Clock 1.74 GHz Internal Clock Maximum 1.74 GHz External Clock 133 MHz Socket Designation Socket A Type Upgrade ZIF Socket Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE Version AMD Athlon(tm) XP CPUID 0x00000680 DIRECTX INFO DirectX Version 9.0 DIRECTDRAW INFO DirectDraw Version 5.03.2600.2180 DISPLAY DEVICES Description Primary Display Driver Manufacturer NVIDIA Name NVIDIA GeForce4 Ti 4200 with AGP8X Total Local Video Memory 128 MB Total Local Texture Memory 128 MB Total AGP Memory 254 MB Display Driver nv4_disp.dll Display Driver Version 6.14.10.6693 Driver WHQL Certified Yes Max Texture Width 4096 Max Texture Height 4096 Max User Clipping Planes 0 Max Active Hardware Lights 8 Max Texture Blending Stages 8 Textures In Single Pass 4 Vertex Shader Version 1.1 Pixel Shader Version 1.3 Max Vertex Blend Matrices 0 Max Texture Coordinates 8 Vendor ID 0x10de Device ID 0x0281 Sub-System ID 0x2930107d Revision 0xa1 3D Capabilities AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Rendering to a Window, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures DIRECTSHOW INFO DirectShow Version 6.05.2600.2180 MEMORY INFO Total Physical Memory 512 MB Free Physical Memory 339.38 MB Total Pagefile Memory 1.22 GB Free Pagefile Memory 1.09 GB MEMORY ARRAYS Max Module Capacity 1.50 GB Location System Board Use System Supported Error D&C None Supported Speeds Supported Types Supported Voltages Installed & Enabled Size 256 MB Form Factor DIMM Frequency 0 Hz Slot A1 [Bank2/3] Manufacturer Type Type Details Enabled Size 256 MB Total Bit Width 0 Data Bit Width 0 MOTHERBOARD INFO Manufacturer Model nVidia-nForce Version N/A BIOS Vendor Phoenix Technologies, LTD BIOS Version 6.00 PG BIOS Release Date 01/29/2003 BIOS Properties Plug and Play, Flash, AGP OPERATING SYSTEM INFO Operating System Microsoft Windows XP Version 5.1.2600 Service Pack Service Pack 2 Locale US Desktop Width 1024 Desktop Height 768 Desktop BPP 32 HARD DISK INFO HARD DISKS Name ExcelStor Technology J360 Manufacturer (Standard disk drives) Capacity 57.27 GB Model ExcelStor Technology J360 Interface Type IDE